Prerequisites: Physical Computing, Coding as Art, Sculpture I, or Sound Design I
This course introduces students to a wide range of performance art forms including everyday life, online live-streams, folk forms, experimental dance and intermedia experiences. As contemporary art practices fluidly move between physical materials and digital methods, this class will address the intersection between immersive, performative, interactive, screen/camera/code and other material disciplines to explore critical/theoretical issues, the history of performance art and the development of collaborative performance works. Creative technologies are blurring the boundaries between human bodies and computational tools--mobile computing, omnipresent ‘cloud’ data and other emerging concepts are combining students’ physical and virtual worlds. Through both performance-making and the coding of interactive tools, this class will engage the generative creation of hybrid experiences and environments to critically examine the representation of the body, space, and time in our multimedia era.